Community for F#

Blog articles of Community for F#

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on 1/3/2011 9:55 AM
In C# and other similar general purpose languages, there are access modifiers which allow you to specify whether a particular property can be accessed/modified by everyone (public), only subclasses (protected) or only from within the same class (private). In these languages, creating an immutable type usually involves: making all properties publicly gettable making all properties [...]
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on 1/3/2011 6:34 AM
Earlier I explored some of the basic drawing methods available on the 2D context of the new canvas element in HTML5, moving on from there, I’ve put together another quick demo here (see image below) which lets the user scribble inside the canvas element. HTML The HTML for the page is simple enough, the key [...]
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on 1/1/2011 1:32 PM
One of the cool new features introduced by HTML5 is the new <canvas> tag, which defines an area for you to draw graphics on using javascript. Basics To create a canvas element is as easy as inserting a <canvas> tag like this: Typically you will give it an ID as you will need to look [...]
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on 12/30/2010 6:13 AM
As I go through the HTML5 spec, I find some useful new feature just about everywhere, and the new contenteditable attribute is certainly one of those. It’s supported by most elements and provides a simple and yet effective way for you to allow the users to edit user contents (blog posts for instance) inline as [...]
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on 12/29/2010 4:33 AM
HTML5 includes two new ways to store data on the client – local storage and session storage. Local storage has no time limit on how long the data should be kept around, session storage on the other hand (as the name suggests) stores data for only one session. Traditionally you can store data on the [...]
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