Community for F#

Blog articles of Community for F#

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on 5/12/2014 11:04 AM
One of the more hotly debated topics among software developers these days is adopting functional programming. Those people who ponder these questions have presented good arguments regarding adopting (or avoiding) functional programming.  But the term “functional programming” is a bit slippery and often when developers say functional programming they’re actually referring to a few different […]
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on 5/3/2014 6:44 PM
In Here Be Monsters*, we have a story-driven, episodic MMORPG that has over 3500 items and 1500 quests, and with more text than the first three Harry Potter books combined – so it represented a fairly sizable challenge when we made the decision to localize the whole game!   The Challenge From a technical point [...]
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on 4/30/2014 3:21 PM
Hello! Just to quick shout to say that the slides for my Neo4j talk tonight on modelling and balancing an in-game economy using Neo4j is now available on Slideshare: Modelling Game Economy with Neo4j from Yan Cui   You can also watch the recording of the talk on SkillsMatter here.   Oh, and did I [...]
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on 4/23/2014 4:06 AM
Starting with our experiments with integrating General Purpose GPU programming into F# at Microsoft Research, I've been watching the evolution of F# as a GPGPU programming platform. Over time, GPGPU programming with F# has become both more professionalized, and much more broad spectrum (including CUDA, OpenCL and other options). Some latest developments in this area have been: There were two talks on F#/GPU/Finance at the NVIDIA GTC Conference covering both how F#/GPU programming is really used in real, l[...]
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on 4/22/2014 9:06 PM
Starting with our experiments with integrating General Purpose GPU programming into F# at Microsoft Research, I’ve been watching the evolution of F# as a GPGPU programming platform. Over time, GPGPU programming with F# has become both more professionalized, and much more broad spectrum (including CUDA, OpenCL and other options). Some latest developments in this area have...
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