Community for F#

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on 9/29/2013 8:55 AM
Only a quick post this week. Last time we looked at SpriteKit and how to add some particle emmiters to simulate a star-field and exhaust on a spaceship, this time lets look at adding some touch based input to move the spaceship around.
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on 9/25/2013 6:01 PM
I have just published version 0.3.0 of stream_ext, my attempt to port the Rx APIs to Dart. In this version I have added a number of additional methods to the existing set of: average buffer com­bineLat­est concat delay max merge min repeat sample scan startWith sum throt­tle win­dow zip   amb StreamExt.amb has the following [...]
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on 9/21/2013 8:55 AM
Here Be Monsters is one year old! Big things are happening behind the scenes in the world of our episodic MMORPG Here Be Monsters, since the beta started back in September 2012 we have attracted a small but dedicated group of players who have watched the game grew with us and who has lived through [...]
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on 9/20/2013 3:59 PM
I have been meaning to write this post for quite a while now. Since the first announcement of the iOS7 beta I immediately saw the list of new API’s and SpriteKit caught my eye straight away. I only managed to get time to briefly look over the API and saw that is wasn’t the usual trashy API with a million method overloads, internal mutation sucker punch type thing. It seems to be very declarative and intuitive, which makes for a nice change.
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on 9/20/2013 3:59 PM
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