Faisal Waris's blog articles

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on 4/24/2012 11:19 AM
The previous post talks about an F# Windows Phone game. Here is the same game ported to the Windows Phone. The port includes many fixes to the original game plus some other improvements. Most of the original code ported very easily … Continue reading →
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on 4/5/2012 7:50 PM
This is actually homework from a 3D gaming course that I am taking. So far the game has turned out ok. The game shows the use of the following fundamental 3D gaming concepts: 3D model loading and movement along paths  Collision detection Particle effects … Continue reading →
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on 4/2/2012 7:51 AM
With F# 3.0 and Visual Studio 2011 comes Type Provider capability which is a significant new addition to F# (and indeed to any programming language). The essential idea is that metadata from external sources (SQL databases, Web Services, etc.) can be harnessed in … Continue reading →
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on 1/23/2012 6:31 AM
Kinect is an exciting new input device for computing. It is a natural for gaming but can be applied to many general, PC applications as well. Update – Kinect coming to laptops (it seems) F# – as functional language – … Continue reading →
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on 12/28/2011 6:21 PM
Brian Beckman over at c9 has implemented a reactive version of the classic Viterbi algorithm using System.IObserver. It seems that Viterbi is natrually suited to this type of an implementation because it deals with events (observations) over time so this … Continue reading →
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