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on 11/8/2016 10:22 PM
Continuing on to some cool applications of Eulerian paths. Intro Visualization GPU/CUDA Injection The goal of this little graph experiment remains exploration of accelerating Eulerian path finding on the GPU. This is the final introductory post. Eulerian Path Hierholzer algorithm works great. It’s linear in the number of edges, so as fast as we can […]
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on 9/28/2016 7:00 AM
About one year ago, I just finished looking at what was new in the world of mouses. I wondered whether there could be something new in the world of Keyboards.​Only one product appeared very different, which was the Beeraider Keyboard. But the product did not exist yet, it was crowdfunded via a pre-order process. The design was singing in my mind though, so I pre-ordered in September 2015, accepting all the risks this step could involve.Once per month I received a status update email from & [...]
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on 9/25/2016 7:43 PM
Continuation of the previous posts: Intro Visualization GPU Digression I was going to talk about something else this week but figured I’d take advantage of the free-hand format and digress a bit. Continuing the travel metaphor and remembering Julius Cesar’s “alea iacta”, we’ll talk about GPU algorithms, for which I invariably use my favorite Aela.CUDA […]
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on 9/18/2016 6:15 PM
Previously Walking the Eule Path: Intro Generating and Visualizing Graphs I can hardly overemphasize the importance of visusalizations. Many a bug had been immediately spotted just by looking at a visual of a complex data structure. I therefore decided to add visuals to the project as soon as the DirectedGraph class was born. Code & […]
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on 9/17/2016 2:38 PM
Source Code I’m thinking about a few posts in these series going very fast through the project. The source is on my GitHub, check out the tags since the master branch is still work in progress. Experimenting with Graph Algorithms with F# and GPU Graphs play their role in bioinformatics which is my favorite area […]
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