F# Bloggers

Blog articles of F# Bloggers

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on 2/2/2014 1:08 PM
tl/dr: Community for F# has a brand-new page at www.c4fsharp.net – with links to a ton of recorded F# presentations, as well as F# hands-on Dojos and material. Check it out, and let us know on Twitter what you think, and what you want us to do next… and spread the word! If you are into F# and don’t know Community for F#, you are missing out! Community for F#, aka C4FSharp, is the brainchild of Ryan Riley. Ryan has been running C4FSharp tirelessly for years, making great content available online for the F#[...]
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on 2/1/2014 12:06 PM
Being able to play Mine Sweeper inside your IDE via intellisense, that is what you have always wanted right?  Well, I’m always willing to lend a hand!  With this fantastic new type provider you can pretend you are working when really you are avoiding mines.   To get started simply clone and build the provider from here.  Reference your new shiny type provider library from a script file and create a type alias and then an instance of it like so: The three parameters you can pass determine the grid width, h[...]
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on 1/31/2014 8:26 AM
Introducing my latest top-o-the-line type provider that everyone wants and needs. The Squirrelify provider!  This very useful type provider will create an INFINITE type system and show you random pictures of ASCII art in intellisense.  It turns out that intellisense was not really designed for this and it struggles with various formatting and layout, but the provider tries the best it can. It also doesn't have many images as I couldn't find a webservice for them and had to do it manually. "Wow Ross!" I hea[...]
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on 1/31/2014 8:25 AM
This post is intended to show how easy it is to use the F# programming language in order to explore new libraries and get stuff going quickly. It also shows the usage of various great F# features such as Record Types, Discriminated Unions, Computation Expressions and Async workflows, whilst also using a bit of mutable state, integrating with various other 3rd party .NET libraries (including use of an XBOX pad and even a Kinect!), and even some low level bit shifting and masking stuff. F# is definitely NOT [...]
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on 1/18/2014 7:49 PM
A couple of months ago, I started working on an F# decision tree & random forest library, and pushed a first draft out in July 2013. It was a very minimal implementation, but it was a start, and my plan was to keep refining and add features. And then life happened: I got really busy, I began a very poorly disciplined refactoring effort on the code base, I second and third guessed my design - and got nothing to show for a while. Finally in December, I took some time off in Europe, disappeared in the French [...]
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