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on 10/17/2013 2:54 PM
Micro-post: Playing sound effects in SpriteKit: //Load the sound use jumpSound = SKAction.PlaySoundFileNamed("Jump.wav", true) //Play the sound scene.RunAction jumpSound Note that the File extension is important here – unlike the graphics formats loaded into SpriteKit. Winning! Next Time So far our level plays for … Continue reading →
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on 10/16/2013 2:09 PM
Last time we added some scrolling to out game, but our main character looks rather static. Let’s let him move like Jagger (well maybe  Cliff Richard) Animation! SpriteKit is clever. It’s possible to give SpriteKit a bunch of textures and … Continue reading →
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on 10/13/2013 3:09 PM
So far in this series I’ve covered how to build a largely static screen in SpriteKit. Today I’m going to cover 2 things I’m going to move our dude from left to right under force I’m going to scroll the … Continue reading →
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on 9/26/2013 8:48 AM
Coursera, Udacity, MIT Open Courseware, and other such sites are useful to me because they decouple the desire to learn college-level material from the expense and regulations of earning (another) diploma. The latter isn’t compelling to me today, but the former certainly is. I’ve now taken three Coursera courses: Functional Programming Principles in Scala, Social Network [...]
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on 9/25/2013 6:03 PM
In the previous post I spoke briefly about motivations for implementing self-organizing maps in F# using GPU with CUDA. I have finally been able to outperform a single threaded C++ implementation by a factor of about 1.5. This is quite modest, but on the other hand rather impressive since we started out by being 60 […]
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