Yan Cui's blog articles

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on 4/10/2015 3:00 AM
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on 4/8/2015 3:00 AM
Tweet In Here Be Monsters, we have a MMORPG that is content-heavy with over: 5000 items 800 recipes 500 locations 1500 quests and since the contents are highly connected, it makes balancing the game a rather interesting and challenging problem for our small team behind the project. The Challenge Consider a simple example involving the
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on 4/5/2015 5:00 AM
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on 3/31/2015 6:17 PM
Tweet This excellent book by Steve Krug was a real eye opener when I chanced upon it a few years ago. I’m not a UI/UX designer by trade or by training, and as a backend developer my appreciation for UI/UX has very little outlet in my day-to-day job either. But still I find plenty of
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on 3/13/2015 3:22 PM
Tweet A friend of mine, Roger Engelber, pointed me to a nice article  on doing functional programming in Lua. The article detailed the steps to generate a flame like effects using a simple particle system. Of course, it naturally lead to me trying to do the same in Elm!   To translate the approach was
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