Yan Cui's blog articles

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on 8/31/2014 6:57 PM
The monster trapping mechanics in Here Be Monsters is fairly straight forward: Monsters have a type and a set of stats – Strength, Speed and IQ They have a rarity value which determines the likelihood of an encounter They have a set of baits they like, which can increase the likelihood of an encounter Traps [...]
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on 8/10/2014 4:18 PM
Nowadays you see plenty of stories about Continuous Integration, Continuous Delivery and Continuous Deployment on the web, and it’s great to see that the industry is moving in this direction, with more and more focus on automation rather than hiring humans to do a job that machines are so much better at. But, most of [...]
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on 8/10/2014 2:01 AM
DISCLAIMER : as always, you should bench­mark against your pay­load and use case, the bench­mark num­bers I have pro­duced here is unlikely to be rep­re­sen­ta­tive of your use cases and nei­ther is any­body else’s bench­mark numbers. You can use the sim­ple test har­ness I cre­ated and see these exam­ple code to bench­mark against your par­tic­u­lar [...]
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on 8/8/2014 5:56 AM
Whilst the official rebar documentation only covers usages on Unix, turns out it was really easy to get going on Windows too, even without resorting to installing and using cygwin. Here’s some quick steps: clone the rebar repo in the root of the repo, run bootstrap.bat (you’ll need Erlang installed for this) copy the generated [...]
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on 7/27/2014 5:28 PM
In our MMORPG title Here Be Monsters, we offer the players a virtual world to explore where they can visit towns and spots; forage fruits and gather insects and flowers; tend to farms and animals in their homesteads; make in-game buddies and help each other out; craft new items using things they find in their [...]
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