Blog articles

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on 8/18/2015 3:43 AM
Originally posted on I think, therefore I spam.:Over the past several month I’ve been prototyping various aspects of  an IoT platform – or more specifically, exploring the concerns of “soft” real-time handling of communications with potentially hundreds o[...]
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on 8/18/2015 12:00 AM
Tweet Note: see the rest of the series so far.   I stumbled across this post the other day and problem 2 seems like something I can easily do in APL since it essentially requires you to interleave two arrays. The problem is: Write a function that combines[...]
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on 8/17/2015 3:04 PM
Successive arguments should be separated by spaces or tupled, and arguments involving function or method applications should be parenthesized If you're new to F# you may have seen this exception on your code and started adding parenthesis and commas [...]
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on 8/17/2015 11:43 AM
Over the past several month I’ve been prototyping various aspects of  an IoT platform – or more specifically, exploring the concerns …Continue reading →
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on 8/17/2015 11:43 AM
Over the past several month I’ve been prototyping various aspects of  an IoT platform – or more specifically, exploring the concerns …Continue reading →
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on 8/17/2015 11:26 AM
In Code First Entity Framework models, you can define the length of a string field with StringLengthAttribute, but you have to write code in OnModelCreating to indicate a CHAR/NCHAR fixed length field: public class MyEntity { [Key] public int Id { get;[...]
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on 8/16/2015 12:22 PM
Welcome to F# Weekly, Note that F# Weekly goes to summer holidays under the gentle Spanish sun. The next edition of F# Weekly will be published on the first of September. A roundup of F# content from this past week: News .NET Team released fixes for RyuJI[...]
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on 8/14/2015 8:47 AM
In part one of this series we walked through modeling the domain of our card game. In this post we'll use that domain as a guide to help us create a deck, shuffle the deck, and deal cards from the deck. Creating the deck There may be more elegant way[...]
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on 8/13/2015 9:15 AM
So recently I’ve been working on automating some interactions with a website.  Elixir’s Hound library is a great help, of course.  But I also ran across an interesting and unexpected benefit to pattern matching that greatly simplified some code. I was try[...]
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on 8/11/2015 11:54 PM
FunSharp is a new cross-platform open source graphics library, based on Small Basic’s library, with a typed API crafted for the sharp languages, F# and C#. Drawing graphics is quick and easy:GraphicsWindow.FillEllipse(10,10,300,300) And when you ask FunSh[...]
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