I think you'll need to post your real code. After fixing a few syntax errors, your example code seems to work:
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type Parent<'a>(s) = let mutable state = s abstract ChangeState : 'a -> bool default x.ChangeState(p:'a) = false member x.State = state type Child(s : int) = inherit Parent<int>(s) override x.ChangeState p = if p > 5 then true else false type Client() = member x.FixParent (p:Parent<_>) v = p.ChangeState v let foo = new Child(23) let bar = new Client() bar.FixParent foo 39
Sorry about munging the code from memory last night.
Well I've tried to skinny things down as much as possible here. Hopefully its not too much to digest:
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type ProcessContinuationState = | Continue | Stop | Die and ProcessMessage<'a> = | Execute of ProcessType<'a> and ProcessType<'a>(state : 'a) = let mutable state = state abstract member Action : (Computer->ProcessContinuationState) default this.Action = (fun c -> Stop) member this.State with get() = state and set(value) = state <- value and Computer(id:int) as this = let id = id do printfn "Created new instance of computer %d" id let processQ = MailboxProcessor.Start(fun mbox -> let rec processLoop() = async { let! msg = mbox.Receive() printfn "processQ received a msg" match msg with | Execute proc -> match proc.Action this with | Continue -> printfn "Posting next process %A" proc.State mbox.Post(Execute proc) return! processLoop() | Stop -> printfn "Finished auto processing" return! processLoop() | Die -> printfn "Shutting down processQ" return() } processLoop()) member this.ID = id member this.Exec proc = processQ.Post(Execute proc) type RepeatingProcess(cycles) = inherit ProcessType<int>(cycles) override this.Action = (fun (c: Computer) -> printfn "This computer's ID is %d, count %d" c.ID this.State Thread.Sleep(250) this.State <- this.State - 1 if this.State > 0 then Continue else Stop) let comp = new Computer(3) let rp = new RepeatingProcess(5) comp.Exec rp
That code compiles. Can you also post the code that doesn't? :)
Really?
I copied that directly out of FSI and was getting the type compatibility mismatch. I get the same error when I build in VS2010.
What is your version of F#?
Hmm, this is perplexing. Ok, so this morning when I posted the completed code I was on my desktop machine. The actual code in my F# project is a bit more complicated so I just tried to focus in on the actual work related to the inheritance and invoking the inner processQ. I made the second sample I posted in FSI on my desktop and got the same error regarding the compatibility mismatch that I was getting when I built my project.
After seeing that you got my code sample to work. I tried it on my notebook computer, but just pasting that code into FSI and sure enough it worked. But looking at the code in my actual project and comparing it to the sample it looks exactly the same (except for all the other files and projects referenced). I recompiled the project on my notebook and get the same compatibility mismatch.
I've run into differences between FSI and FSC when running under mono before. But never have noticed a difference when running normally under windows. BTW I'm running Win7 in VMWare Fusion on a Mac (but that shouldn't really make any diff right?).
To give a more complete example I think I'd have to just give you access to the whole project. I have it under SVN at assembla.com. If no one has any better ideas and feels like downloading the whole project I'll post a link to it. To get the whole project to work you'd have to install the powerpack, and probably change the dir paths in the solution.
Derek
I see, it doesn't work in fsi as separate interactions, but does work from fsc. When I do fsi, the last line yields
Program.fs(58,11): error FS0001: The type 'RepeatingProcess' is not compatible with the type 'ProcessType<obj>'
whereas with fsc, it uses the subsequent context of the upcoming call to define RepeatingProcess as a more specific type.
Lemme take a look now to forumate advice...
Ok, so I presume you want to be able to process different types of messages on the same computer?
Then do as below. We need a non-generic base type, and I moved the state printing into a ToString override.
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open System.Threading type ProcessContinuationState = | Continue | Stop | Die and ProcessMessage = | Execute of ProcessTypeBase and ProcessTypeBase() = abstract member Action : (Computer->ProcessContinuationState) default this.Action = (fun c -> Stop) and ProcessType<'a>(state : 'a) = inherit ProcessTypeBase() let mutable state = state member this.State with get() = state and set(value) = state <- value override this.ToString() = sprintf "%A" state and Computer(id:int) as this = let id = id do printfn "Created new instance of computer %d" id let processQ = MailboxProcessor.Start(fun mbox -> let rec processLoop() = async { let! msg = mbox.Receive() printfn "processQ received a msg" match msg with | Execute proc -> match proc.Action this with | Continue -> printfn "Posting next process %s" (proc.ToString()) mbox.Post(Execute proc) return! processLoop() | Stop -> printfn "Finished auto processing" return! processLoop() | Die -> printfn "Shutting down processQ" return() } processLoop()) member this.ID = id member this.Exec proc = processQ.Post(Execute proc) type RepeatingProcess(cycles) = inherit ProcessType<int>(cycles) override this.Action = (fun (c: Computer) -> printfn "This computer's ID is %d, count %d" c.ID this.State Thread.Sleep(250) this.State <- this.State - 1 if this.State > 0 then Continue else Stop) let comp = new Computer(3) let rp = new RepeatingProcess(5) comp.Exec rp
Yes that is a good idea, except that it denies the processing of the Execute message the ability to directly access proc.State.
Its really troubling to me that my example doesn't compile in fsc, but works fine in fsi. That is the way I really wanted it to work.
Thanks for helping out with this
You know you're solution is probably fine anyway. I probably never would have needed to use proc.State when processing the Execute method other than for printing out that debug msg.
Do you think that the way I originally tried to do this is wrong, or is there some issue with FSC?
The original way is wrong; FSC uses the single use of type <int> to fix the thing to only be able to use ints as the states. FSI can't look ahead to see the future use when you send individual interactions, and so without any constraint but a need to pick a concrete type, it generalizes it to <obj>, which is not what you want. Both of those will not provide the flexibility you want. The solution I presented works if you have a second one of type <string> or whatnot, whereas the previous solution would not (in either FSC or FSI). The fact that FSC and FSI treat these differently is kind of a symptom that the thing is not typed the way you want it to be.
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Hi
I have a problem where I've inherited from a generic class, but the subclass isn't generic. When I try to pass an instance of the subclass to a function that is expecting the parent class I get a type compatibility mismatch error. I've tried casting back to the parent but that didn't work. Any ideas what to do here?
I'm doing this from memory right now, but here it goes the code looks something like this:
If I change the signature of FixParent to the following the program is able to compile.
But that isn't what I want to do.
Any ideas?
Thanks, Derek