There is an experimental branch
I started some time ago that would allow an even shorter syntax, not even needing a fun () ->
, thanks to WebSharper macros. I haven't touched it in a bit, but it looks something like this:
1 2 3 4 5 6 7 8 9
// Usual UI.Next corresponding to your code let pageStr = View.Map2 (fun f p -> "Page " + if f then ".." else p.ToString()) m.Fetching m.Page // V version let pageStr = V ("Page " + if m.Fetching.V then ".." else m.Page.V.ToString())
It even makes HTML functions like div
and text
macros so that you don't need to wrap in a V()
when building markup:
1 2 3 4 5 6 7 8 9 10
// Usual UI.Next let someTextNode : Doc = View.Map2 (fun f p -> "Page " + if f then ".." else p.ToString()) m.Fetching m.Page |> textView // V version let someTextNode : Doc = text ("Page " + if m.Fetching.V then ".." else m.Page.V.ToString())
It doesn't actually dynamically create the dataflow, instead it transforms the code at compile time and generates the same set of Map
s, Map2
s, etc that you would otherwise write yourself. I hope to have time to go back to it as soon as possible :)
That's frackin' amazing!
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How difficult would it be to implement a View.Computed function similar to knockout's computed observable. So instead of writing
one could write something like:
View.Computed dynamically creates the dataflow. This could eliminate a LOT of View.Maps, Snapshots, etc...