I think some terms worthy of a Bing search are 'dependency injection' and 'inversion of control', but yes, if you want to be able to customize behavior in a functional style, often times you can just pass in some optional functions into a class constructor, rather than have to subclass it and override methods.
I don't know the best canonical example, but here is a little code that is suggestive:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
module OO = [<AbstractClass>] type Animal() = abstract Speak : unit -> string type Dog() = inherit Animal() override this.Speak() = "Woof" type Cat() = inherit Animal() override this.Speak() = "Meow" module FP = type IAnimal = abstract Speak : unit -> string let private MakeAnimal(speak) = { new IAnimal with member this.Speak() = speak() } let MakeDog() = MakeAnimal(fun() -> "Woof") let MakeCat() = MakeAnimal(fun() -> "Meow")
Not really an answer to your question, but it looks like consuming the parse in Gold is a PITA -- have you looked at FParsec and FSYacc that allow more language-integrated semantics? Of course, if you have time invested in Gold grammar files already and really want the cross-platform, then it's understandable. (But I understand needs for parsers can vary greatly, I'm using an custom rule-based F# parser myself.)
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Hi,
What would be the most correct way to create an API in F# that allows one to alter behavior of a type?
I'm currently playing a bit with Gold Parser and F#.
And my current approach is to code gen the parser from Gold Parser.
The allow the developer to inherit the parser and override factory methods for each terminal and non terminal you are interested in.
This feels very OO and I'm just wondering if there is a more functional way to deal with factory methods or such?