Yes, this one has been reported to us a couple times; it's fixed in our internal bits and the fix will be in the next release.
Any way to get those fixed bits? Any estimate on next release? This really makes team dev a major pain!
The next CTP release will probably be along with the VS2010 final release.
In your original message, you say you have to edit 'each time you check out the project'. Can you clarify? Surely you can edit the .fsproj file to change the path to be relative and check in the .fsproj-with-correct-relative-info into source control? So you should have to do this at most once per reference, yes? Or am I missing something? It is a very annoying bug (especially to me, as it is my fault, argh), but my understanding is that for Beta2/CTP the impact is that you can effectively fix it 'once and for all' for a given reference via a manual edit... I just want to ensure I'm not missing anything, and that we have tested everything and don't have any other looming bugs here.
Alternatively, you can use subst to "mount" your source tree as a drive, and then use absolute paths rooted in this virtual drive.
If you have a project you need to refer in C:\mydata\projecttree\project, and if every developer uses the same hierarchy in projectree, mount C:\mydata\projecttree as X:
subst X: C:\mydata\projecttree
Then set references to X:\project
Brain
I haven't actually tried that (I say while slapping my forehead)! I'll give it a shot. At least that way we'll only have to deal with it on new references added -- which at this point is fairly seldom.
Thanks
Bill
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When adding a reference to an f# project and using the Browse method to locate the dll, the resulting path is always *absolute* rather than the expected relative path. I'm talking about a path to a library file in a sibling folder. This worked as expected in the prior CTP so appears to be a new bug. I'm attaching a Zip file containing a small repro. To demo just remove/add the reference to sgmlreader.dll (that is found in the [3rd Party Tools] folder.
This problem makes multi developer dev projects problematic since absolute paths on one machine typically don't work on other machines. Consquently one has to manually edit all such references each time you check out the project. This makes the use of F# undesirable for anything but one person projects.