Yes, there is definitely a bug here; we're still working to understand it fully, will post an update then.
In the meantime, thanks for the report.
I might be wrong but I assumed that Async.StartChild would only make sense in the context of the parent computation, and that, consequently, the disposal you mention would be natural.
That being said, is there a reason to use
1 2 3 4 5 6
let work1 = List.init 10 (fun i -> async { let! r = Async.StartChild( callToWebService1 i ) return r })
instead of
1
let work1 = List.init 10 callToWebService1
Idea behind this example is to call WS and not await for results until they needed. I have code which works for few seconds and after that I need results from WS. Using Async.StartChild looks like easiest way to do WS call in parallel with my code. If I modify my code in manner you proposed this will cause Async.Parallel to actually wait until last WS call completed and then fetch results from another WS and only then time will came for my own code.
Is there more natural way to achieve this goal?
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Smallest example will look like following:
this will crash with
"Real world application" will look like following:
In booth cases call to Async.RunSynchronously or Async.Parallel will dispose innerCTS object, but Async.StartChild relied on it to fetch results.Is it possible to rewrite second function to fetch results on demand and not crash or this is just a bug?