Hi Rei,
Unions and pattern-matching are one of F#'s most significant contributions to the .NET platform, and I hope that clean integration with other languages is high on the team's list of priorities for the first release.
I've also suggested named arguments for discriminated unions here. No feedback from the FSharp team yet.
regards,
Danny
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I'm really liking discriminated unions; unfortunately, I can't use them as often as I would like to since I intend my code to be used by other people using C# and other common .NET/DLR languages, and the output of discriminated unions isn't as self-documenting as a class and/or enum is.
Is it possible that in future versions, maybe in VS2010, the output code might be made a little easier to read?
Some thoughts given this code which I stole from Chris Smith:
type Suit =
| Diamonds
| Hearts
| Spades
| Clubs
type Card =
| ValueCard of int * Suit // Value 2 - 10 and Suit
| Jack of Suit
| Queen of Suit
| King of Suit
| Ace of Suit
| Joker
1. Are the get_uniq_ methods needed by consumers? Could these be hidden with [EditorBrowsable]? Reflector shows that the properties Clubs Diamonds etc. just call these methods.
2. This goes for publishing delegates as well, but I wish we had a way to name parameters. For instance, the ValueCard constructor has parameters called ValueCard1 and ValueCard2 -- which aren't very descriptive at all. It would be nice if in the definition of Card we could write something like | ValueCard of (rank:int)*(suit:Suit).
3. Could the Card.Jack(), Card.Queen() etc. be named Card.NewJack(), Card.NewQueen(), or maybe Card.Jack.New(), Card.Queen.New() respectively? This would seem to get rid of the underscores on the class names, which I think most C# developers find to be a bit unsightly.
4. This one's probably logistically impossible: if C# 4.0 switch could discriminate types, maybe the tag_s could be hidden as well. I can't remember if there's a performance hit to using the "is" keyword (which I presume would be how a switch on types would be implemented), but even if there were, I think there might not be too many scenarios where there would be tight loops spanning F# code and C# code.
5. Somewhat related to this, instances of Card end up having properties representing every value of every union. I think unlike F# devs, C# devs would prefer to just do typecasts than have a cluttered type definition in IntelliSense, even if it means writing a little more code.
I'm not sure these are the best solutions, but are there plans for any sort of improvements in this area?
Thanks,
Rei