I am still using Visual Studio 2008, and the may F# CTP seems to be working fine with it.
I can't get myself to use Visual Studio 2010, the fuzzy font rendering is just too painful. What on Earth were the Visual Studio guys thinking when they decided to switch to anti-aliased rendering ???
What on Earth were the Visual Studio guys thinking when they decided to switch to anti-aliased rendering ???
I can certainly share your pain there - it annoys me a big deal as well. So let me explain.
VS didn't really switch to anti-aliasing in particular - it rather switched to WPF (for many good reasons, improved extensibility among them), which does indeed have known problems with rendering of small fonts. It's not anti-aliasing as such that's the problem, it's rather the specific way WPF does it. The good news - if you look at the problem report linked above, and the WPF team reply - is that it's going to get fixed.
but, F# is far from practical language, to my feeling.
it is only time to learn sth about F#, but it is not practical yet to make some softeare with it. right?
no one will move from C# to F# before F# has similar functionalities (at least, windows forms GUI support, powerful libraries from MS or from third part) to other .net languages.
of course, for the moment, F# can be used to do some short projects like computations.
People are already build large scale systems in F#, at few companies any. More people will probably move over to it when VS2010 is released.
Yes, they the lack of GUI designers is a small pain point. However, it's quite easy to work around since you can create a GUI in C# and easily link it to your domain logic written in F#.
As you point out F# is very good calculations and writing domain logic. For this F# is a very practical language. This is the part of software that really interests me.
But, yes, if you just want to drag and drop GUI together, stick with C# (or VB.NET)
Rob
+1.
I've been using Visual Studio 2010 and the June 2009 CTP for a weeks or so now. It's just so much more reactive than the previous CTP and the error list actually works, which is a huge plus.
On the language side there seems to have been a big clean up around conversion of functions to delegates which really smooths things out.
Keep up the good work guys!
Rob
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Congratulations to the F# team at Microsoft for seeing your product in Visual Studio! This must be a very exciting moment for you.
When I picked up F# in 2007 it was still early days - if I recall correctly, it was at version 0.9.n, and HubFs was quiet. Although I had high hopes for it, I certainly didn't expect to see it Visual Studio, alongside C# and VB, within two years. This is a meteoric rise!
As a developer myself, I can imagine how much work must go into getting the language right, as well as the whole eco-system of Visual Studio, installation, documentation, community, vision, etc...
Well done, everyone! And thanks for the support here.
For those who haven't made the jump yet, I recommend it. After 3 days, my impressions
of F# in VS 2010 have been wholly positive. The most noticeable difference is the look-and-feel , which is very nice!