See
What does this C# code look like in F#? (part one: expressions and statements)
The first section is about casts.
In your case,
((uint32) someValue)
just means
uint32 someValue
or
uint32(someValue)
In all cases, uint32 here is a library function that does numerical conversion.
Thanks, that makes loads of sense now. So the parentheses just delimit the function, which, in the case above, just returns the function after evaluating?
In F# integer types are not converted into each other automatically. 100 is constant of type int. To make it be uint32 constant use 'u' suffix, e.g. 100u .
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Hi,
I've been using F# for all of 2 days, so apologies if any of this is blatantly obvious!
I'm trying to use a 3rd party .Net dll within F# and having problems with a particular method (or should I say function?) call. I've been able to create objects and call methods ok, but there's a particular constructor that is confusing me. The description of the constructor is:
Something(paramA: uint32)
so I try and call like I would in C#;
let a = new Something(100)
except that it tells me the parameter is of type int where it should be uint32. I then tried;
let a = new Something(100 :> uint32)
which tells me that the type int is not compatible with the type uint32. In messing around, I tried:
let a = new Something((uint32) 100)
which appears to work, in that it compiles, but I have no idea whether the value actually gets passed to the constructor.
My confusion surrounds the fact that I have no idea why it compiles as it doesn't make any sense from my reading on F#. Also, what should I be doing?
Many thanks for your help.
Ian