You could create a factory routine:
1 2 3 4 5 6 7 8
type A = | TypeConstructorA of ClassA | TypeConstructorB of ClassA static member Create (a:ClassA) = match a.Type with | 0 -> TypeConstructorA a | 1 -> TypeConstructorB a | _ -> failwith "Invalid Type value"
But it seems to me you may be better of simpling defining some active patterns:
1 2 3 4
let (|TypeConstructorA|_|) (a:ClassA) = if a.Type=0 then Some a else None let (|TypeConstructorB|_|) (a:ClassA) = if a.Type=1 then Some a else None
What is the use of your second type A? No matter what you do - you allways end up with an ClassA-object.
So just use a function to give you the instantiated objects of this class.
This is sort of like an object classifier. We definitly need this because of our design. we need to treat the classA object as different type in F#.
maybe in C#, they are same, but in F#, they should be treated differently.
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hello, group
i am a newbie to F# and might not use the terminology correctly. Feel free to correct me. :)
Here is a sample of Discrimated Union
type A =
| TypeConstructorA of string
| TypeConstructorB of int
If i have a C# class defined somewhere else
public class ClassA { int Type; }
How can i define something like:
type A =
| TypeConstructorA of ClassA where ClassA.Type=0
| TypeConstructorB of ClassA where ClassA.Type=1
What i need is to define different constructors according to ClassA's Type field.
Thanks.