Hi,
this is a very interesting topic! I did some work on translating F# code to GPU code some time ago and I'd be very interested in sharing my experiences with you. I have a very simple example that translates selected F# quotations to HLSL, but unfortunatelly it relies on a component that executes the HLSL that I cannot publish :-(. Can you drop me an email at tomas@tomasp.net, so I can send you what I've got (it's really just a trivial demo, but it should help you finding a good way)?
Regarding your question - yes you can re-use same code on GPU and CPU. The way is to use ReflectedDefinition attribute. If you mark a function with it, you can use it as an ordinary compiled function in your code and also access its quotation at runtime. Some more info about this feature can be found here: [link:tomasp.net] and [link:tomasp.net].
BTW: I'll be away during the next week, so I won't reply until then, but I'd love to share my experiences with you!
Thanks,
T.
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Hi! I'm writing my Master's Degree thesis in F#, building a system to write LINQ-style queries using quotations to define shaders. I suspect this might be quite interesting, since writing shaders requires mastering HLSL (the DirectX GPU language) and moving between visual studio and a different editor. I still am in the early stages of the thesis, but I have already encountered a bit of a problem. Suppose I were to compile the following code to its GPU equivalent:
The point is that I would like to reuse code like f, but I do not know how (or whether it is possible at all) to dynamically turn f into its quotation, as if I had written
Is this possible at all?