The lazy implementation of "Force" does slightly more that your hand coded version, for example it checks for exceptions and if an exception is raised it will reproduce it each time the property is called. I would therefore expect it to be slightly slower, however I wouldn't expect this overhead to be a problem in most situations.
The source code for lazy values is available so it should be fairly staightforward to look at the extra work its doing and decide if this overhead is worth it.
Cheers,
Rob
My own attempts an implementing lazy properties led me to these posts. It seems to me that the original poster's first idea does indeed implement a lazy property, albeit by hand, whereas the second attempt to using the lazy keyword actually creates a new Lazy instance each time it is called, which is then instantly forced! This would explain the slowness of the 'cleaner' solution.
I had independently arrived at something similar to the second solution, only to run into the same slowness. Replacing with the first by-hand solution knocked 86% off the running time of my program, which saves me about 7 minutes per run!
Is there an elegant way to implement a lazy property using the lazy keyword?
Rob Smallshire
I have not tried it, but I think just replace "member private"s with "let"s. The private member is a property which gets re-evaluated each time, whereas the let is more like a "field" that is only evaluated once at construction time.
Hi,
I want lazy evaluation in an augmentation. Is this possible?
1 2 3 4 5 6 7 8 9 10 11 12
type Velocity = {V:float<m/s>} static member FromMPS(v: float<m/s>) = {new Velocity with V = v} static member FromKPH(v: float<km/h>) = {new Velocity with V = v * km.per_meter / h.per_sec} member x.MPS = x.V member x.KPH = x.V / km.per_meter * h.per_sec override x.ToString() = sprintf "%A kph" x.KPH
When I try this:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
type Velocity = {V:float<m/s>} static member FromMPS(v: float<m/s>) = {new Velocity with V = v} static member FromKPH(v: float<km/h>) = {new Velocity with V = v * km.per_meter / h.per_sec} let MPS = x.V let KPH = x.V / km.per_meter * h.per_sec override x.ToString() = sprintf "%A kph" x.KPH
I get "This declaration element is not permitted in an augmentation".
Best regards,
Steffen
<m s=""><m s=""><km h=""><m s=""><m s=""><km h=""></km></m></m></km></m></m>
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I often want to initialize a property lazily: i.e. computed the first time it is called and remember it afterwards.
My first idea was to use a helper function:
/// implements the lazy property idiom
/// if optionValue is none, run computeValue and saving the returned value in optionValue and returning it
/// if optionValue is something, returns it
let lazyGet computeValue optionValue =
match !optionValue with
| Some value -> value
| None ->
let value = computeValue()
optionValue := Some value
value
Then, I would definte a type this way:
type Foo =
let expensive = ref None : int option ref
member private v.computeExpensive() = 1 // some expensive computation
member Expensive with get() = lazyGet v.computeExpensive expensive
This seems to work well. Then, I realized I could use lazy types instead:
type Foo =
member private v.computeExpensive() = 1 // some expensive computation
member private v.expensive = lazy v.computeExpensive()
member Expensive with get() = v.expensive.Force()
This seems cleaner, however, it also seems slower. Is that possible?