In the previous post , we talked a bit about the State Monad , what it is and how you could use it today
In the previous post , we talked a bit about the State Monad , what it is and how you could use it today
I'm not sure that the reader monad really contributes much here - you don't gain much by "threading" the lock through, and the effect on the synax seems much worse than using "(fun () -> ...)" (also, I find "<| fun () ->" to work quite well).
I'm teaching concurrency in F# at the moment, and I find a better way is just to define a function that generates the appropriate lock operations, like:
1 2 3 4
let lockOps obj = let wait () = ignore(Threading.Monitor.Wait obj) let wakeWaiters () = Threading.Monitor.PulseAll obj (lock obj, wait, wakeWaiters)
Here's an example of how to use this - no Monitor class, and no reproducing the locked object, and now no curly braces either!
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let inc, dec = let count = ref 0 let lockIt, wait, wakeWaiters = lockOps count let inc() = lockIt <| fun () -> count := !count + 1 let dec() = lockIt <| fun () -> count := !count - 1 inc,dec
Also, your last example isn't generally what you want - the enqueue and dequeue only work correctly if every use of them for a particular queue use the same lock. This should be bound when the queue is created - having a function like move that takes a queue and then decides what lock to use is just asking for trouble. If you want to parameterize with respect to the lock, just use a function parameter (probably before the q argument) and return appropriate functions using that lock:
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let enqDeq lockObj (q : Queue<_>) x = let lockIt, wait, wakeWaiters = lockOps lockObj let enq = lockIt <| fun()-> if q.Count = 0 then wakeWaiters() q.Enqueue(x) let deq = lockIt <| fun()-> while q.Count = 0 do wait() q.Dequeue() enq,deq
Monader i F#
Introduction
F# has the async computation expression for writing parallel programs. Async achieves concurrency...
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Using computation expressions to control monitor locks
C# has the lock statement to support the use of .NET monitor synchronization.
This curly-brace delimited block of atomic statements is easily identified in code. However having to call Wait or Pulse inside the block is less appealing because this previously hidden Monitor class now comes to your attention and you have to make sure you wait/pulse on the same object that was locked.
F# has the lock function which is basically a higher-order function version of C#'s lock statement. It has the same un-niceness with wait/pulse, plus you have to construct the body of the block into a function, and to me braces
{…}
look better than the verbose.
We can solve all these issues and more with computation expressions in F#. We start by defining the Lock monad, which is actually just an instance of the reader monad. A value of type
Lock<'a>
is a computation that will execute under the context of a lock and return a result of type'a
. The type of the Lock monad is a function that accepts the locked object and returns the result of the computation. The following return and bind functions are the standard implementation of the reader monad.Next we need a function to run a Lock computation. This function takes as arguments an object to lock and the computation to run. It acquires a lock on the object, runs the computation and then releases the lock.
Next we'll define some monadic actions for wait and pulse.
Finally we need a builder class to enable computation expression syntax on the Lock type. This code is omitted here but can be downloaded in the full example.
Now at last we can write lock code in F# with curly braces, without seeing the Monitor class, and without reproducing the locked object to call wait and pulse.
Or a more complex example
You can even have an alternate run function that takes a timeout on acquiring the lock.
Additionally the Lock monad can be used to make synchronized code more composable. Say you have method that always needs to execute under a lock but either you don't know which lock or the lock needs to be entered at an outer scope. You can write this method so that it returns a Lock computation, which can be composed with other Lock computations. Consider functions to synchronously access items in a System.Collections.Generic.Queue.
Because these functions return a
Lock<_>
value the caller can never forget to acquire the lock and this will be enforced by the type system (of course the programmer can still acquire the wrong lock). Secondly these functions can naturally call pulse and wait without knowing the object the lock is acquired on.With these functions you can easily write code that atomically moves an item between queues and returns the item.
So if you have to use locks because you don't like STM or its performance isn't good enough or for legacy reasons, the lock monad could improve readability and abstraction.