This is the example from Foundations of F# that shows how to added and remove event:
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#light open System open System.Windows.Forms let form = let temp = new Form() let stuff _ _ = ignore(MessageBox.Show("This is \"Doing Stuff\"")) let stuffHandler = new EventHandler(stuff) let event = new Button(Text = "Do Stuff", Left = 8, Top = 40, Width = 80) event.Click.AddHandler(stuffHandler) let eventAdded = ref true let label = new Label(Top = 8, Left = 96) let setText b = label.Text <- (Printf.sprintf "Event is on: %b" !b) setText eventAdded let toggle = new Button(Text = "Toggle Event", Left = 8, Top = 8, Width = 80) toggle.Click.Add(fun _ -> if !eventAdded then event.Click.RemoveHandler(stuffHandler) else event.Click.AddHandler(stuffHandler) eventAdded := not !eventAdded setText eventAdded) let dc c = (c :> Control) temp.Controls.AddRange([| dc toggle; dc event; dc label; |]); temp do Application.Run(form)
It doesn't quite meet you needs since the AddHandler function only exists for true .NET events (which are represented in F# by the IDelegateEvent) and not the simpler IEvent interface which is created by filter. This means you'd have to create a IDelegateEvent using create_DelegateEvent. But, unless you plan to publish this event as part of an class interface, it maybe be simpler just to remove the use of IEvent.filter and put this logic in your handler.
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How do I unattach a handler from an event that I've dynamically added via:
uiSubscribers.Form.MouseDown |> IEvent.filter (fun e -> e.Button = MouseButtons.Left) |> IEvent.listen ...
If I add an event dynamically (instead of statically with some form builder), it seems that the converse dynamic operation would likely be needed as well...I just can't figure out how to do it.