The .NET runtime includes automatic memory management, garbage collection, so there’s no need to explicitly allocate or deallocate memory. However there’s still ways managed applications can leak memory, here’s a summary of what can go wrong:
1. you have a managed memory leak, meaning you have a finished with an object, but you are still holding a reference to it so the garbage collector cannot tell that you have finished with it. Typically this is done by adding it to global collection or event handler.
2. you are using unmanaged objects wrapped in managed objects (this is essentially what DirectX is), and you forget to call the Dispose method to release the unmanaged resources (this won’t actually cause a leak since the memory will be reclaimed eventually but it will take a lot longer since the object now needs to be finialized which requires two garbage collections)
3. Your using unmanaged code directly via p/invoke and you forget to deallocated it, because in this case you do need to deallocate it.
The windows platform has a great tool for trapping all these types of memory leaks, its called windbg and it can be downloaded here: [link:www.microsoft.com]
There’s lots of material on the internet about how to trap memory leaks in managed application, here’s a couple I found useful:
[link:blogs.msdn.com]
[link:geekswithblogs.net]
Thanks Robert, I will check out those resources. I bought your book and am finding it very helpful.
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Hi,
I've been fooling around with direct3d and fsharp. I made a dirivative of FSharp-1.9.1.18\samples\fsharp\DirectX\Tutorial3 that came with my installation of fsharp.
I create an array everytime I draw a new frame. Unfortunately, the memory used by this program keeps increasing linearly, the longer I run it (I am drawing lots of polygons per frame). Is there any way I can free up this memory? Perhaps I should be recycling this memory, instead of re-creating it--but I'd rather keep things dynamic. Does fsharp have anyway to delete memory? maybe I should be looking into dynamic memory allocation?
If I don't hear from anyone, I'll post some code--it's just going to take me a while to trim it down, and maybe this is obvious.
Thanks!