Hi Sebatian,
Yes, I agree this must be fixed. It's high on our priority list.
BTW from 1.9.2.9 you can omit the class/end.
1 2
type Foo(i:int) = member m.f n = n+i
Please send detailed comments on the syntax to us (fsbugs AT microsoft DOT com)
Don
Mostly because of the mutually-recursive issue, I ended up taking a set of implicit-constructor classes and just turned them into record types with type augmentations where necessary. For the simple objects I'm dealing with (wrapping System.Type objects in a sensible hierarchy for a code generator) this is actually nicer.
For example:
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type GType = | GPrimitive of PrimitiveType | GSpeciallyMarshaled of SpeciallyMarshaledType | GClass of ClassType | GInterface of System.Type | GValueType of System.Type | GArray of GType * int | GUnsupported of System.Type // mostly pointers, which we don't implement right now with static member make (t:System.Type) = if t.IsPrimitive then if t = (type System.Boolean) then GPrimitive Boolean elif t = (type System.Byte) then GPrimitive Byte elif t = (type System.Int16) then GPrimitive Int16 elif t = (type System.Int32) then GPrimitive Int32 elif t = (type System.Int64) then GPrimitive Int64 elif t = (type System.IntPtr) then GPrimitive IntPtr elif t = (type System.Char) then GPrimitive Char elif t = (type System.Double) then GPrimitive Double elif t = (type System.Single) then GPrimitive Single else failwithf "unsupported primitive type %s." t.Name // specially marshaled elif t = (type System.String) then GSpeciallyMarshaled String elif t = (type System.Void) then GSpeciallyMarshaled Void elif t.IsArray then GArray (GType.make(t.GetElementType()), t.GetArrayRank()) // check first, b/c arrays are also classes elif t.IsClass then GClass { new ClassType with t=t and members=(t.GetMembers() |> Array.map Member.make) } elif t.IsInterface then GInterface t elif t.IsValueType then GValueType t else GUnsupported t member t.isSupported = match t with | GUnsupported _ -> false | _ -> true member t.Name = match t with | GPrimitive (p) -> p.ToString() | GSpeciallyMarshaled (s) -> s.ToString() | GClass { t=t } -> t.Name | GInterface (t) -> t.Name | GValueType (t) -> t.Name | GArray (t, i) -> sprintf "array rank %i of %s" i t.Name | GUnsupported (t) -> sprintf "unsupported type with name (%s)" t.Name end and PrimitiveType = Boolean|Byte|Int16|Int32|Int64|IntPtr|Char|Double|Single and SpeciallyMarshaledType = Void|String and ClassType = { t:System.Type; members: Member array } and MethodType = { info:System.Reflection.MethodInfo; isStatic:bool; return_typ:GType; parameters:(Parameter array); } and Parameter = { info:System.Reflection.ParameterInfo; name:string; typ:GType } and FieldType = { info:System.Reflection.FieldInfo; name:string; typ:GType } and PropertyType = { info:System.Reflection.PropertyInfo; name:string; typ:GType } and Member = Method of MethodType | Property of PropertyType | Field of FieldType with static member make(m:System.Reflection.MemberInfo) = match m with | :? System.Reflection.MethodInfo as m -> Method { new MethodType with info = m and isStatic = m.IsStatic and return_typ = GType.make(m.ReturnType) and parameters = m.GetParameters() |> Array.map (fun p -> { new Parameter with info=p and name=p.Name and typ=GType.make(p.ParameterType) }) } | :? System.Reflection.FieldInfo as f -> Field { new FieldType with info=f and name=f.Name and typ=GType.make(f.FieldType) } | :? System.Reflection.PropertyInfo as p -> Property { new PropertyType with info=p and name=p.Name and typ=GType.make(p.PropertyType) } | _ -> failwithf "busted memberinfo! %s" m.Name
It's a bit awkward, as you need to define single concepts twice (e.g. GPrimitive of PrimitiveType). One invariably ends up using the object-expression-like syntax for constructing these things
1
{ new FieldType with info=f and name=f.Name and typ=GType.make(f.FieldType) }
That's a bit verbose, but I actually like it better than a constructor with tupled or curried arguments as those functions are position-dependent. For the simple record-like objects I'm dealing with here, this makes sense.
If I were really designing a more intelligent class hierarchy with smarter constructors, I guess I'd use "real" class types. But then again, they wouldn't have "implicit" constructors, so what would I gain?
This is a phenomenon that seems to be common in F#: two or three slightly different ways (with different syntax) to accomplish similar things. F# is a research language that is constantly being updated with new ideas, so that's somewhat to be expected. But at some point is the desire to support old ideas/syntax making the new concepts more difficult to implement? For instance, why not simply demand all records be constructed with the { new T with p=v and p=v } syntax? And then at that point, since the old { p=v; p=v; } syntax is no longer valid, it can be coopted for more uniformity, perhaps something like {new T with p=v; p=v; } or {p=v; p=v;}:T or T:{p=v;p=v;} (the latter of which is vaguely javascripty and easy on the eyes. OK, now I'm just rambling.
The real question, I suppose, is when should I prefer using {} records with augmentations over classes (eventually with named constructors)?
Hi Sebastian,
One major aim as we refine the corners of the language is to continue to align records and classes-defined-with-impicit-constructors. For example, "new T(p=v,q=u)" or just "T(p=v,q=u)" should both be acceptable ways of creating record values. Likewise it should be possible to define a class type that supports cloning "{ x with p=v }" syntax.
One significant issue is that union and record types implement structural equality/compare/hash semantics by default for the "="/compare/hash operators, and class types do not (they use object reference equality by default). We plan to make this configurable in both cases: adding an attribute to a record will enable object equality semantics. Likewise we plan to allow you to mark particular fields as "to be ignored" for structural equality. Likewise adding an attribute to class types would enable structural equality semantics, again on a selective basis.
These changes have not yet been scheduled but we consider them important.
Kind regards
don
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I'd like to throw out a vote to enable mutually recursive class definitions with implicit constructors! They are such a convenient construct it's frustrating when I use them then notice a mutually recursive definition is needed. On the off chance that I am simply typing something wrong, here is code that works
and here is code that doesn't work
I assume this is part of the limitation mentioned at [link:blogs.msdn.com] . I'm wondering if an end to the limitation is in sight, or if (hopefully) I'm just doing something silly.
As great as F# is for rapid development of concise code, I admit I find the syntax terrible. I assume this is necessary for backwards compatibility with ocaml. Perhaps that can one day be relaxed, or an alternative syntax offered...?