One major disadvantage to the DLL based approach is that at the moment a DLL can not be unloaded, meaning if want to give users the ability to unload then reload a plug you are in a world of hurt. One possible trick is to load your plug-in in a separate AppDomain then dump that when you are done with it and as the AppDomain is unload all the dlls it contains will be unloaded too.
The main problem I see with the xml based approach is that it is lot more work for you. You must basically invent an xml based language and then interpret it, where as if you when for a DLL based approach all you have to do is define a public abstract base class or interface and then ask your plug-in writers to implement it.
Perhaps a good compromise for you maybe to use Xaml, the new xml based language that will ship with .NET 3. Since it is just a serialized object graph, rather than a DLL it can be loaded and unloaded dynamically easily and also you don’t have to bother creating and interpreting your own xml based syntax its already been done for you.
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Hi,
I would like to do an application using plugins. As such I have checked a few other projects. And most of them use xml files to describe their plugins (and often some other piece of information such as the location of items in a menu etc.).
How does loading a dll compare in terms of efficiency to parsing / interpreting an xml file?
The thing I am working (I should say toying) with is meant to have three types of plugins, two of which won't be numerous, and the third type shall not contain excessively heavy/complicated computations. I was thus wondering if xml would add something (aside from "preparing for unknown conception changes"). It seemed it would only be useful in case of an application with potentially illimited and possibly computation-intensive plugins... But I prefer to ask beforehand !
Thanks !