I just double checked, yes you can use F# with DirectX. :-)
I'll post the DX sample later today. I'd be happy if people took it and ran with it.
What, I can use F# with DirectX? When did that happen? I was convinced that F# was text based.
Seriously, I had the F# and Graphics group in mind and forgot to include it (like we need EVEN MORE forums), so thanks for the nudge here.
F# and Graphics forum group and DirectX forum (among other graphics forums) are now available.
If you plan to do a code drop, you can either attach your code to the forum post, or you can use the "Files" section of CS (you can find "Files" on the main nav bar). There is an F# Team folder which you "own" under The Hub Contributors Distributions (only F# Team members can post and hubFS members can download and reply). Please note that this is private to The Hub, i.e. this will not be public facing after "go live". If you want changes to this, let me know and we can work through the details.
---O
Just a quick clarification. The forums have been reorganized and the DirectX forum remains at the same URL, but it is now classified under a forum (not a forum group) F# and Graphics.
---O
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I was looking to post a DirectX sample we use a lot, and open up a discussion about (a) some niggling details of DX3d and (b) projects to create 3D visualization components. Where should it go?
Thanks
don