Can you tell me why the extra ;; is needed after the done; ?
Damon,
Sorry about that. I put that in for when that code is used for fsi. Essentially, "hey, fsi, would you do this stuff now?". That ;; at the end is not needed if you use this as code in an fs file.
---O
If you use F# Interactive in Visual Studio (new in F# 1.1.10.2, which is being released today) you won't need so many of those pesky ";;"ito terminate interactive entries. Visual Studio automatically adds them for you when you hit "Alt-Enter" (send the selection) or "Alt-Quote" (that's Alt-', send the line). Then you only need them in your source file when you really have a stand-alone, free floating top level expression, which only happens when you're separating out fragments of a script.
If you're using Emacs there are similar interactive modes for sending text across to a console. James Margetson is the emacs king for F#, though he's also the one who implements VFSI (Visual F# Interactive)
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Here's a simple snippet to demonstrate the usage of the for do done looping construct. We'll also make use of the random number generator (the one in the System namespace which is essentially, NOT random, but is suitable for our demonstration). Note that this construct looks like it is functional style until we hit that "printf" statement which creates the output to console side-effect.
Basic Case
Basic Case with a function definition
This could also be written as follows with the "Next" method on the System.Random object as a function:
In the second example, it is important to consider that the "GetRan" function is bound to the Next method of bPRNG, a System.Random object, while the arguments remain free (as they should).