Hello,
Running the Try F# console offline is not possible. You have to use it on the site at [link:tryfsharp.org].
I am afraid that "init.fsx" would not be very interesting. The script only references a few DLLs using #r.
Here is a possible way to switch between F# interactive in Visual Studio (or at the command prompt). It’s only partially thought out and won’t fit every situations but it may be interesting for some cases.
The idea is to write a script that defines mock objects. A partial implementation of the API from the Try F# objects might look like this:
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#I @"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0" #r @"WindowsBase.dll" #r @"PresentationCore.dll" #r @"PresentationFramework.dll" #r @"System.Xaml.dll" namespace Microsoft.TryFSharp open System open System.Windows open System.Windows.Controls open System.Windows.Media type CanvasPosition = Alone | Right | Hidden type Console() = let canvas = new Canvas() let w = new Window() do w.Title <- "Try F# Like Environment for F# Interactive in Visual Studio" w.Content <- canvas member v.Canvas with get() = canvas member v.Show() = if (w.IsVisible=false) then w.Show() w.Activate() |> ignore member v.ClearCanvas() = canvas.Children.Clear() member v.CanvasPosition with get() = Alone and set value = () type App() = static let console = new Console() static member Show() = console.Show() static member Console with get() = console static member Canvas with get() = console.Canvas static member Dispatch f = console.Show(); f()
Then one could #load “Offline.fsx” in F# interactive running offline and invoke scripts that also run online at
[link:tryfsharp.org]. For example, the first example from the "Plain and fancy clocks" section in the "Building Rich User Interfaces" chapter of Try F# is:
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open System open System.Windows open System.Windows.Controls open System.Windows.Media open Microsoft.TryFSharp let clock1() = let canvas = App.Console.Canvas let label = new TextBlock(FontSize = 20.0) canvas.Children.Add label |> ignore Canvas.SetTop(label, 20.0) Canvas.SetLeft(label, 20.0) let updateLabel() = label.Text <- string System.DateTime.Now updateLabel() let b = new Button(Content="Show current time") b.Click.Add(fun args -> updateLabel()) canvas.Children.Add b |> ignore Canvas.SetTop(b, 60.0) Canvas.SetLeft(b, 20.0) App.Dispatch(fun () -> clock1() App.Console.CanvasPosition <- CanvasPosition.Right )
This script would run as is in F# interactive offline. A problem with this approach is that when you are in Visual Studio the target framework is the .NET Framework. You would have to be careful to only write code that is also compatible with Silverlight, which is the target framework in the browser.
Another approach would be to use the mock objects directly in a Visual Studio project for a Silverlight 4 application. It would avoid the target framework issue but it would not provide the interactive prompt. Instead, you would run your Silverlight application to see the output from your code.
I hope these pointers will help. Let us know how it goes.
Christophe
Hi Christophe,
Thank you very much for the reply. I'm doing it exactly as you suggested, and it is working very well.
I have to be pretty careful with the differences between WPF and Silverlight though - why would Silverlight not define Colors.DeepPink?
Anyway, if I run into particular problems I'll write back.
I'm yet to try F# Snippets, but it would be nice to be able to structure the input a bit - allow more than just a single file, so have some form of #input feature - maybe #input from F# snippets....?
(Though I also see the F# snippets allows me to hide the boilerplate bits.)
Thanks for the help!
-Govert
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I'm keen to learn a bit more about F# and use it to show some computational and graphics examples in my maths class.
I use Visual Studio, but I need an environment where my students can easily explore the samples too - TryFsharp.org looks perfect for this.
I'm particularly happy with the Silverlight Canvas integration.
I'd like to use something that would work offline in class, probably Visual Studio interactively, then post the .fsx scripts for them to try out in TryFSharp.org online.
Now I'm wondering
1. is there is a way to run the TryFSharp add-in offline?
2. can I download init.fsx which is auto-loaded into TryFSharp.org, so that I can recreate the TryFSharp.org environment in my ineractive Visual Sudio session?
3. how can I get hold of and display a Silverlight canvas like TryFSharp.org from my interactive Visual Studio session? (The App.Console.Canvas.)
Any other help / advice for switching between Visual Studio offline and TryFSharp.org online?
Thank you,
Govert