Community for F#

Blog articles of Community for F#

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on 8/31/2014 6:57 PM
The monster trapping mechanics in Here Be Monsters is fairly straight forward: Monsters have a type and a set of stats – Strength, Speed and IQ They have a rarity value which determines the likelihood of an encounter They have a set of baits they like, which can increase the likelihood of an encounter Traps [...]
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on 8/25/2014 9:44 AM
Pta.Build.WebEssentialsBundleTask A few months ago, the Tachyus web application used a C# + F# web application approach to separate the front-end HTML, CSS, and JavaScript from the back-end F# ASP.NET Web API application. With this configuration, we introduced Web Essentials to bundle and minify our CSS and JavaScript at build time within Visual Studio. To […]
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on 8/24/2014 9:35 PM
My recollection of how this all started is somewhat fuzzy at that point. I remember talking to @tomaspetricek about the recent “A pleasant round of golf” with @relentlessdev event in London. The idea of Code Golf is to write code that fits in as few characters as possible – a terrible idea in most cases, but an interesting one if you want to force your brain into unknown territory. Also, a very fun idea, with lots of possibilities. If I recall correctly, the discussion soon drifted to the conclusion that i[...]
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on 8/16/2014 7:00 AM
I’ve recently seen an increase in the number of those interested in F# programming for web development. I don’t think this is a recent phenomenon; I just haven’t had the privilege of running into many of them previously. Nevertheless, we have decided to band together to provide a set of useful, well-designed libraries for web […]
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on 8/14/2014 7:00 AM
The WebSharper project has been making significant strides of late in the realm of building composable and reactive user interfaces, especially for the purpose of building SPA-style applications. You can find documentation and demos for WebSharper.UI.Next on its new site hosted on GitHub. Team members have also been blogging about how to build UIs with […]
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