The usual technique is to use an option, and to expose a property, e.g.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
type interfaceA = interface abstract getAddress : unit -> string abstract setAddress : string -> unit end type TestClass() = class let mutable fieldA: interfaceA option = None member x.Address with get() = match fieldA with | None -> failwith "Address not set" | Some a -> a and set(v) = fieldA <- Some(v) end
F# isn't thrilled about null values for types defined within F#, since they are a common cause of program failure. There are ways to get null values for any reference type, if you really want to (for various .NET reasons we can't actually stop that), but the language default is to prevent to make the use of nulls significantly less common through a range of type checking rules.
There's also been a request to allow an attribute annotationon a type to say "let me use null with this type".
Kind regards
don
Thanks a lot.
About second question.
There is class implemented interfaceA
type ConcretInterfaceA = class
val mutable address: string
interface interfaceA with
member x.getAddress() = x.address
member x.setAddress(v) = x.address <- v
end
new(v) = {address = v}
end
let test = new TestClass()
let Concret1 = new ConcretInterfaceA ("test");
test.Address <- (Concret1 :> interfaceA)
Is it really necessary always do :> operation?
PS May be is there any articles like "ocaml or F# object orientation programming for C# programmer"?
Hi,
Yes and no. Upcats are indeed sometimes needed in F# when you are explicitly throwing away information like this. However, once you get the hang of OO programming in F# you will find you don't need to use this pattern (a class specifically to implement an interface) as much as you may think. Instead it becomes much more common to use object expressions and closure to implement interfaces. This is done throughout the "Seq" implementation in ienumerable.fs in the standard library. So you'll find yourself writing this sort of thing instead:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
#light type InterfaceA = interface abstract getAddress : unit -> string abstract setAddress : string -> unit end let ConcreteInterfaceA(v) = let address = ref v { new InterfaceA with member x.getAddress() = !address member x.setAddress(v) = address := v } let test = new TestClass() let Concrete1 = ConcreteInterfaceA ("test"); test.Address <- Concrete1
Re your second question: yes, again it is necessary to explicitly cast to access an interface. This is needed because different interfaces supported by a object may have methods with identical names and signatures but different implementations.
BTW I guess I would use property notation for your example:
1 2 3 4 5 6 7 8 9 10 11 12 13 14
type InterfaceA = interface abstract Address : string with get,set end let ConcreteInterfaceA(v) = let address = ref v { new InterfaceA with member x.Address with get() = !address and set(v) = address := v }
Regards
Don
Thanks. My brain is damaged. =)
It is so not intuitively in contrast with C#.
Hi ais,
F# is not foremost an OO language, so you should probably first try to master functional programming first, then come back to OO. If you have some real code (rather than translations of snippets) then that might also help, as people here can then help describe how to approach writing code from an F# perspective.
You might like to take a read of Foundations of F#, by Robert Pickering, which covers these topics, or the drafts of Chapters 3, 4 amd 6 of Expert F#.
Kind regards,
Don
Hi. I want start programming in F# because I hate { and }. =) I don't know how programming more or less complex program without OO. And first of all I need to undestand the OO side of language. Today I tried to coding an abstract factory, and my brain is demaged again =).
Start reading Expert F#, thanks.
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1
type interfaceA= interface
abstract getAddress : unit -> string
abstract setAddress : string -> unit
end
How can I create TestClass, with fieldA = null, something like that:
type TestClass = class
val mutable fieldA: interfaceA
new() = {fieldA = null}
end
2
type IDataBase = interface
abstract GetFirst : unit -> string
abstract GetSecond : unit -> string
end
type MyDataFilled = class
new () = { }
interface IDataBase with
member x.GetFirst() = "Some Data"
member x.GetSecond() = "Some More Data="
end
end
let mdf = new MyDataFilled()
I can call GetFirst
let value = (mdf :> IDataBase).GetFirst()
But can I do something then I can do it like this:
let value = mdf.GetFirst()
?