Maybe this help.
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#light open System type node = class val mutable name: String val mutable next : node option val mutable prev : node option new(objName) = {name = objName; next = None; prev = None} end let node1 = new node("node1") node1.next <- Some(new node("node2")) let rec printNodes (x:node) = Console.WriteLine(x.name) match x.next with | None -> Console.WriteLine("Finish") | Some(n) -> printNodes n printNodes node1 Console.ReadLine()
Thanks ais, I did not know about this type. Incidentally, I came back to my code 15mins ago having had the stunning revelation that all i needed to do in order to solve the problem (as above) was just to generalize my 'option' code so that is was not type specific and then my mutually dependent types would no longer be a problem.. but it looks like thats just what the real option type does! I wish I had found this earlier, come to think of it there is a Haskell type called Maybe, ( maybe a = Nothing | Just a ) ... grr what a fool I am!
The syntax for classes used above is the "explicit" construction syntax. There is now a strong tendency to use the "implicit" construction syntax (Eventually we expect the explicit syntax to be really only used for code generation toolls like CodeDom. One current limitation make this harder: the limitation on mutually recursive classes using the implicit syntax referred to in a recent post on these forums)
For the "option", why not just use an option?
Here's one example:
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type Node(name:string) = // internal state let mutable next : Node option = None let mutable prev : Node option = None // external state member n.Value = name member n.Next with get() = next and set(v) = next <- v member n.Prev with get() = prev and set(v) = prev <- v
This approach lets you choose how you present the internal state externally. For example you might choose to publish properties that check for the First (no prev) and Last (no tail) conditions, and then Next and Prev would just derefence through the option values, which can save a lot of case analysis by client code:
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type Node(name:string) = // internal state let mutable next : Node option = None let mutable prev : Node option = None // external state member n.Name = name member n.IsFirst with get() = prev.IsNone member n.IsLast with get() = next.IsNone member n.Next = System.Diagnostics.Trace.Assert(not n.IsLast) next.Value member n.Prev = System.Diagnostics.Trace.Assert(not n.IsFirst) prev.Value
(You would still need to add some members to initialize or set the next/prev field - but these could be special construction functions such as CreateSingle, LinkBefore, LinkAfter etc. that help ensure the invariants your algorithms will need are maintained)
However these are, of course, simply design choices and you could just have well have used a record originally and done everything by hand from that point on.
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type Node = { name : string; mutable prev : Node option mutable next : Node option }
Kind regards
don
Hi, I have another related question, I seem to be having issues using implicit construction on a class that inherits another class, the editor is telling me that my indentation is wrong. Is there some sort of limitation here or am I doing something wrong?
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light# type Window() = class inherit Form() as this let mutable aVariable = 0 let mutable bVariable = 1 ...
This generates the error that the second "let" is not indented correctly, however, if I remove the inherit clause, the error goes away.
Just align the "inherit" and the "let"
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type Window() = inherit Form() as this let mutable aVariable = 0 let mutable bVariable = 1
etc.
Kind regards
don
Oh wow, I can't believe I missed that! So stupid! Alright, well this one is a little more challenging. I have searched through the expert F# samples, numerous ocaml tutorials and Rob's (excellent) wiki to no avail.
I wondering how or if I can do the following. 1.) Define a mutable value of some unknown type and 2.) define an abstract member with a getter/setter ie
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light# type sample() = class let mutable Result : 'a abstract member myResult with get() = Result and set(v) = Result <- v ...
In the first instance, it looks like F# wants me to initialize the value but how can this be done if one does not know the type? In the second, I have been presented with errors that tell me that the member is abstract but does not have a setter function however, I cannot figure out a syntax for writing an abstract one. As usual there are good reasons for doing all this, but the explanations are not worth wasting your time and page space on.
Thanks again
Matt
Here are some options... hope this helps
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type 'a sample = val Result : 'a new(x:'a) = {Result = x} // ... type 'a sample(x:'a) = let mutable Result = x member s.Result with get() = Result and set(v) = Result <- v type 'a sample() = abstract member Result : 'a with get, set type 'a sample() = let mutable Result : 'a option = None abstract member Result : 'a with get, set default x.Result with get() = if Result = None then failwith "" else Option.get Result and set(v) = Result <- Some v
Thanks Julien, I have already tried using Option types for my anonymous mutable declaration however, I get a strange error (or rather warning) when I do it. The following example:
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#light type example = class let mutable result : 'a option = None end
produces the warning that type 'a is less generic than the type annotations and has been constrained to type obj
Matt
When you have such a declaration in your class, you need to define your class as generic
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type ('a, 'b) example = let mutable result : 'a option = None let mutable other_result : 'b option = None
Hi Don,
Thanks also for your response. Before I say anything else, i might just comment on how great it is that you frequent these forums, especially stopping to give help to us newbies! Thanks also for your comments on classes, believe it or not, they were a real penny dropper for me. Things have just started to click in to place. The sample chapters of Expert F# do not mention those ideas of implicit class construcion, but they make far more sense. Thanks.
Matt
F# doesn't allow null as a valid value for F# types since option types are generally used instead in F# code, if you want to assign null to an F# type then you'll need to cast the null to the correct type, for example...
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#light type node = class val mutable name : string val mutable next : node val mutable prev : node new(objName) = { name = objName; next = (null :> node); prev = (null :> node) } end
Hi Julian,
Thanks for your reply. I'm not sure that "null" is the best way to go about it. But it was all that I could think of given y C++ heritage. I would prefer to use an option type, but i'm not sure how to do it, as the option and the class are mutually dependent. The option type would need to be
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#light type Next = | NextObj of node | Nothing
but the node class would need to know about the Next type before I could write it and vis-versa. Any hints on how I can do this?
The reason for the Nothing type is for construction and traversal at runtime.
Matt
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Hi All,
I have wandered into the very strange world of F# and Classes. I think (though I could be wrong!) that I have a reasonable working knowledge of these concepts from C++/Delphi, however, I must admit that am baffled with the F# syntax for class definitions. That aside, right now my problem is this: I want to implement an object tree. That is, a series of objects that, starting from the first instance refer to each other in a linked fashion. However, I just can't seem to work out a suitable way of defining the constructors for the class. This is probably because I am still thinking in pointers or something... I will try to sketch out what I want to do in the following code, though I suspect that I am going about it in the wrong way...
Obviously the situation is more complicated than this example and there are good reasons for using objects over simpler types .. the real drama is with the constructor, I want to initialize the next and prev values to "null" or "nothing" or something until such time as I know what I am assigning to them, but not sure how to do this ...
As always, any and all help, greatly appreciated
Matt