Thanks for the sample application, I have done something similar using WPF.
#light
open Microsoft.Win32
open System
open System.Diagnostics
open System.IO
open System.Windows
open System.Windows.Controls
open System.Windows.Data
open System.Windows.Input
open System.Windows.Media
open System.Windows.Threading
let inline add_list (collection: ^c) (items: ^i list) =
List.iter (fun i -> (^c : (member Add: ^i -> 'a) (collection, i)) |> ignore) items
type FSGridLength =
| Auto
| Pixel of float
| Star of float
with
static member CreateRowDefinition l =
RowDefinition (
Height =
match l with
| Auto -> GridLength.Auto
| Pixel v -> GridLength (v)
| Star v -> GridLength (v, GridUnitType.Star)
)
let add_row_definitions (grid: Grid) heights =
add_list (grid.RowDefinitions) (List.map (FSGridLength.CreateRowDefinition) heights)
[<STAThread; EntryPointAttribute>]
let main args =
let app = Application ()
use fsi_proc =
new Process (
StartInfo = ProcessStartInfo (
FileName = @"C:\Program Files\FSharp-1.9.6.2\bin\fsi.exe",
CreateNoWindow = true,
RedirectStandardInput = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
ErrorDialog = false
),
EnableRaisingEvents = true
)
let inputTextBox =
TextBox (
AcceptsReturn = true,
FontFamily = FontFamily("Courier New")
)
ScrollViewer.SetHorizontalScrollBarVisibility (inputTextBox, ScrollBarVisibility.Auto)
ScrollViewer.SetVerticalScrollBarVisibility (inputTextBox, ScrollBarVisibility.Auto)
let outputTextBox =
TextBox (
AcceptsReturn = true,
IsReadOnly = true,
FontFamily = FontFamily("Courier New")
)
ScrollViewer.SetHorizontalScrollBarVisibility (outputTextBox, ScrollBarVisibility.Auto)
ScrollViewer.SetVerticalScrollBarVisibility (outputTextBox, ScrollBarVisibility.Auto)
fsi_proc.Start () |> ignore
let newl = Environment.NewLine
fsi_proc.OutputDataReceived.AddHandler (fun s e ->
app.Dispatcher.Invoke(DispatcherPriority.Input, Action (fun () ->
outputTextBox.AppendText (e.Data + newl))
) |> ignore
)
fsi_proc.BeginOutputReadLine ()
fsi_proc.ErrorDataReceived.AddHandler (fun s e ->
app.Dispatcher.Invoke(DispatcherPriority.Input, Action (fun () ->
outputTextBox.AppendText (e.Data + newl))
) |> ignore
)
fsi_proc.BeginErrorReadLine ()
let runInteractiveCommand = RoutedUICommand ()
let win =
Window (
Content =
let grid = Grid () in
add_row_definitions grid [Auto; Star 1.0; Pixel 5.0; Star 1.0];
add_list (grid.Children) [
(let menu = Menu () in
add_list (menu.Items) [
MenuItem (Header = "Open", Command = ApplicationCommands.Open);
MenuItem (Header = "Save", Command = ApplicationCommands.Save);
MenuItem (Header = "Execute", Command = runInteractiveCommand);
MenuItem (Header = "Exit", Command = ApplicationCommands.Close)
];
menu :> UIElement);
(Grid.SetRow (inputTextBox, 1);
inputTextBox :> UIElement);
(let gridSplitter =
GridSplitter (
HorizontalAlignment = HorizontalAlignment.Stretch,
Background = Brushes.LightGray
) in
Grid.SetRow (gridSplitter, 2);
gridSplitter :> UIElement)
(Grid.SetRow (outputTextBox, 3);
outputTextBox :> UIElement)
];
grid
)
let openFileDialog = OpenFileDialog (Filter = "F# script files (*.fsx)|*.fsx|All Files (*.*)|*.*")
openFileDialog.FileOk.AddHandler (fun s e ->
use sr = new StreamReader (openFileDialog.FileName)
sr.ReadToEnd () |> inputTextBox.AppendText
sr.Close ()
);
let saveFileDialog = SaveFileDialog (Filter = "F# script files (*.fsx)|*.fsx|All Files (*.*)|*.*")
saveFileDialog.FileOk.AddHandler (fun e s ->
use sw = new StreamWriter (saveFileDialog.FileName)
sw.Write (inputTextBox.Text)
sw.Close ()
);
add_list (win.InputBindings) [
KeyBinding(ApplicationCommands.Open, Key.S, ModifierKeys.Control)
KeyBinding(ApplicationCommands.Save, Key.O, ModifierKeys.Control)
KeyBinding(ApplicationCommands.Close, Key.X, ModifierKeys.Control)
KeyBinding(runInteractiveCommand, Key.Enter, ModifierKeys.Alt)
]
add_list (win.CommandBindings) [
CommandBinding(ApplicationCommands.Open, fun s e -> openFileDialog.ShowDialog() |> ignore)
CommandBinding(ApplicationCommands.Save, fun s e -> saveFileDialog.ShowDialog() |> ignore)
CommandBinding(ApplicationCommands.Close, fun s e -> win.Close())
CommandBinding(runInteractiveCommand, fun s e ->
inputTextBox.SelectedText + ";;" + newl |> fsi_proc.StandardInput.Write
)
]
app.Run win
Thanks to you! In fact it is for some time that I have not look into F# and I do not know WPF well enough to work with fluently. It is good to see more F# code on .NET!
Just for the record this implementation is much better to study. It has two implementations in F# and C# using WPF one can compare those languages.
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First of all best regards to the F# team for producing CTP! This is a great event! Thanks a million!
I have implemented a windows application in F# which is a wrapper for fsi.exe (F# REPL or Interactive Console). You can load a fsx or save your working text to a file and it works like F# console in Visual Studio. You select your code and press Alt+Enter and your code will be sent to fsi.exe and the result can be seen in the output window. Of course it is far from being comparable to the Visual Studio Interactive Console (We have intellisense there and much more utilities which are indeed very hard work to accomplish). Yet it is good enough for quick tests. It works well out of visual studio. Here the code and then questions:
(do not forget to add the necessary refrences if you are going to run this in REPL)
Now the questions:
1 - When I am developing in Visual Studio, this code does not work from within VS. Is this something about fsi.exe and if not can anyone spot the problem?
2 - Debugging in reader threads almost does not work. It hits the line and when I press next step it continues to run.
I had some other problems that I don't remember yet I have enjoyed CTP indeed!
(There is another F# try of mine from old days at [link:cs.hubfs.net] that feelings came to life again!)
Best Regards