Right, you can build an F# Async version using Async.FromBeginEnd. (I have not done it, though.)
(Aside: If you take this to the extreme, you just end up inventing WCF. If I wanted a real server app, I'd probably go the WCF route. It would not be 'very simple', but still 'simple', and perhaps could do whatever your simple example might do in another 30 lines of code or so.)
Thanks Brian. It was my work with WCF that actually got me interested in using HttpListener, since it uses it. The below code works, but I don't understand the threading aspects. Is it multithreaded? Who/what controls the # of threads? I'm looking for a code review of:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
open System open System.IO open System.Net let main() = use listener = new HttpListener() listener.Prefixes.Add "http://+/"; let getContext() = Async.FromBeginEnd (listener.BeginGetContext, listener.EndGetContext) let handleRequest = async { let! context = getContext() let request = context.Request use response = context.Response let enc = Text.Encoding.UTF8 response.ContentType <- "text/plain;charset=" + enc.WebName use writer = new BinaryWriter(response.OutputStream, enc) let bytes = enc.GetBytes (sprintf "Now: %A" DateTime.Now) response.ContentLength64 <- int64 bytes.Length writer.Write bytes () } listener.Start() while true do Async.RunSynchronously handleRequest () main()
cheers,
Cameron
No, that uses at most two threads and they block on each other and only handle one request at a time.
If you want e.g. 10 concurrent 'servers', you could put the 'while true' inside the async{} block around all the code there, and then do 10 copies of Async.Start on it. You'd then use at most 10 threadpool threads, as each async guy is only using a thread between when they get a context and when they finish writing the bytes and start the next loop (e.g. will not hold a thread while waiting for a new request at the getContext() call).
Does it make sense?
Yes, that makes sense. Looking at Async.Start, it looks like I can pass in a CancellationToken if I want to be able to stop the 'request processor' programmatically. Really cool! Here is the adjusted code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
open System open System.IO open System.Net let main() = use listener = new HttpListener() listener.Prefixes.Add "http://+/"; let getContext() = Async.FromBeginEnd (listener.BeginGetContext, listener.EndGetContext) let requestProcessor = async { while true do let! context = getContext() let request = context.Request use response = context.Response let enc = Text.Encoding.UTF8 response.ContentType <- "text/plain;charset=" + enc.WebName use writer = new BinaryWriter(response.OutputStream, enc) let bytes = enc.GetBytes (sprintf "Now: %A" DateTime.Now) response.ContentLength64 <- int64 bytes.Length writer.Write bytes } listener.Start() let maxThreads = 10 for n = 0 to maxThreads do Async.Start requestProcessor printfn "HttpListener started with %d maximum threads processing requests." maxThreads printfn "Press any key to quit." Console.ReadKey false |> ignore () main()
Thanks again!
Cameron
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Has anyone built a very simple HttpListener with F# that can process the requests asynchronously with some sort of thread pool? It should be possible to make
AsyncGetContext
fromBeginGetContext
andEndGetContext
.