Hi,
I just posted an announcement on these forums, [link:cs.hubfs.net], for two projects, one of which, FsEye, is a realization of your 3rd proposition. However, from my original research, Visual Studio does not expose a public API for its debug visualizers, so I did have to reinvent the wheel (and add some extra, nice features in there while I was at it).
Thanks Stephen.
FsEye looks good. I just made something small for myself that just threw the names of the currently exposed variables into a DataGrid and displayed it, this is much better! Thanks!
I also like the ability to call and display properties methods by just clicking on them. I was doing this through a separate method myself to inspect objects (it can be dangerous when the method has a side effects though :) ).
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I have been using FSI recently and I am curious if the following actions are possible.
1. Is is possible to delete one variable without reseting the entire FSI session? It would be nice to do this when having large data structures to clean up the workspace.
2. Is it possible to automatically run a command after command is sent to fsi (through Alt + Enter in VS 2010)? I guess this would be as simple as appending an addition command to FSI, but I am not sure if that is possible.
3. It would be nice to have viewers for some data types (like matrices or record types) that "pop up" and display the info about an instance of that type. Since there are already Debug Visualizers, it seems like a waste to reinvent the wheel, so is it possible to use the Visual Studio Debug Visualizers within F# interactive?
Thanks!